AI Insights · Timothy · October 2023
Top 5 Cartoon Fantasy Games on Android in Netherlands Q3 2023
Discover the performance trends of the top 5 cartoon fantasy games on Android in the Netherlands during Q3 2023, including downloads, revenue, and active users.
The third quarter of 2023 saw notable performances among the top 5 cartoon fantasy games on the Android platform in the Netherlands. Here's a closer look at the trends in downloads, revenue, and active users for these popular titles.
Candy Crush Saga
From late June to the end of September, weekly revenue for Candy Crush Saga consistently hovered around $50K, peaking at approximately $54K in the final week of September. Weekly downloads fluctuated, starting at around 4.2K and gradually dipping to about 3.3K by the end of the quarter. Active users showed a slight decline from 64.2K to around 67K, with a noticeable dip in late August before recovering.
Age of Apes
Age of Apes experienced varied revenue trends, starting at approximately $6.5K in late June and peaking at around $9.9K in late July. By the end of September, revenue settled at about $6.3K. Downloads showed a downward trend from 3.7K to around 2K, and active users mirrored this decline, starting at approximately 3.8K and dropping to around 2K by the end of the quarter.
Pokémon GO
Pokémon GO maintained strong revenue throughout the quarter, with weekly earnings ranging from $27K to $43K, peaking in late August. Downloads remained steady, averaging around 3.1K to 4.1K. Active users showed robust engagement, starting at approximately 249.7K and peaking at 320.9K in late July before settling at around 256.9K by the end of September.
My Talking Tom 2
My Talking Tom 2 had modest revenue, generally below $150 per week, with a peak of $150 in mid-August. Downloads were more dynamic, peaking at 5K in late July and then stabilizing around 1.5K by the end of the quarter. Active users saw a decline from approximately 27.4K to 24.9K, with some fluctuations throughout the period.
Avatar World ®
Avatar World ® saw a gradual increase in revenue, starting at around $60 in late June and peaking at $307 in mid-September. Downloads were relatively stable, averaging around 3K, with a slight dip towards the end of the quarter. Active users steadily increased from approximately 8.9K to around 11.1K, indicating growing engagement with the game.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.